moozaart

Blue Archive Fanmade Shooter Update:
Added Himari (HG)
Added a new turret type to "Path to Chesed"
Group AI System
Loading screen hints
Fixed revive shield internal error
Add Momoi jump voice
Version display in main menu
Added controls display window
Optimized some FX materials
Optimized Object Pool
Fixed Chise's rocket trail visual bug
Changed extension of the downloaded archive to zip



Download Link:
moozaart.github.io/Blue-Archive-Fanmade-Shooter/

#ブルーアーカイブ#bluearchiveglobal #블루아카이브 #himari #akeboshihimari #fangame

1 year ago | [YT] | 18

moozaart

In the next update I plan to add a new character in Blue Archive Fanmade Shooter.
I won't say who she is, but I'll give you 2 hints:
1. She uses a handgun.
2. You won't guess who she is.

1 year ago | [YT] | 5

moozaart

Blue Archive Fanmade Shooter Update:
Added new mission
Added buff effects
Upscale some fx textures
moozaart.github.io/Blue-Archive-Fanmade-Shooter/

1 year ago | [YT] | 19

moozaart

I started making a new mission for Blue Archive Fanmade Shooter.
I have a feeling that it will probably become a navigation hell for players.

1 year ago | [YT] | 25

moozaart

Greetings to everyone who is reading this.
I noticed a number of the same type of questions and comments under the video, so I decided to give some clarification on the game.


1. Why am I even making this fangame?

For me, this is a way to test the effectiveness of a number of complex decisions in the code.
I follow the principle "Anything can be made from anything", that from the resources of one game you can build another one that, if possible, will retain the features of the first.
At the same time, I am developing another fanmade game based on another Android game, videos for which will also be released on this channel.


2. Plans for game development.
I plan to make up to 3 game modes:
- Missions
- Boss fight
- The third one will remain a secret for now since its development is still in question.
At the end of May I will release an update in which 2 students will be added, after which I will begin to develop a new mission, during the creation of which they are going to test a number of mechanics necessary to create a boss fight mode.

3. Adding new students.
There are no plans to add new students after the May update for the following reasons:
- Students with the main types of weapons have already been added to the game and therefore adding new students will not change anything in the gameplay (it will only add headaches if skills are added).
- Students with Railgun and Rocket Launcher will currently have more difficult gameplay than Haruka, so I postponed their addition for the future.
- Students with Bolt-action Rifle (such as Ui, Hasumi, Koharu, etc.) are currently impossible to balance. I think this will be possible in the future, but not now.

4. Shooting and reloading on the move.
At the current stage it is not planned, in the future I don't know.
Firstly, in the original game, characters shoot and reload while standing still. Secondly, in the original game there are no animations for this, and creating animations through code is not possible at the moment.
Balancing and improving the gaming experience will be done through other methods.

5. About adding skills and EX skills.
I would like to add them and initially there were such plans, but everything turned out to be not so simple.
In the original game, the skills are designed for the camera above the battlefield. With the camera from behind the back, it will be quite problematic to make normal aiming for AOE attacks.
Some skills are simply an enhanced shot that will be extremely ineffective against ordinary opponents, it will work against bosses, but there are none now.
I could go on and on, but these are the main reasons why there are no skills.
Even if they are added to the game, it is likely that they will differ from the original.

6. Can I play on Android?
No, PC only. The main reason is the problem of adapting the controls to the touchscreen. I don't see a way to make the game playable on a phone without fundamentally changing the basic principles of the game.
If you think you know how to do it, you are just imagining it.



7. The game is difficult.

Until you understand the character's tactics, it really seems like that.
I'm not going to make the game easier on purpose by adding HP or defense to the characters, but after adding some new mechanics it will gradually become easier. Perhaps in the future it will even have to be made more difficult, at least Haruka will definitely need to be nerfed.


Thank you for reading this far.
With the next update, I will add a FAQ section on the website where there will be similar information so as not to answer the same questions in the comments.

1 year ago | [YT] | 16