Grand Theft Auto VI Marvel’s Wolverine Ace Combat 8 Resident Evil Requiem Phantom Blade 0 Tomb Raider: Legacy of Atlantis Saros The Duskbloods Diablo IV: Lord of Hatred 007 First Light Lego Batman: Legacy of the Dark Knight Control Resonant Marathon + More
"It all started a few days after Summer Game Fest, when a mysterious package arrived.
'It is time — Capcom.'
Inside were Mega Man plushies, a helmet, and figurines. I knew immediately what it meant.
For years, I’d ask Ryozo Tsujimoto and the Capcom team when it might be time to bring back the Blue Bomber. He always said they were experimenting and waiting for the right path forward. That box was the signal: they were ready.
A few weeks later, I was at Capcom HQ in Osaka. The lights dimmed, the Mega Man theme played, and through the door walked Minamitani-san in a full Mega Man outfit, alongside Izumi-san, dressed as Dr. Wily. It was classic Capcom.
We talked about their vision for the next Mega Man, and then they handed me a controller to play a very early ROM and give feedback. That’s when we began discussing how to reveal it to the world.
I knew the orchestra had to be part of it. One of my favorite video game orchestral moments ever is the Swedish Radio Symphony’s Mega Man suite.
At TGA, we love designing moments where the audience discovers something together. Where it’s not obvious at first, until suddenly it is. It’s why protecting surprises matters so much.
We pitched a reveal that began in an unfamiliar space station, as orchestral music slowly builds. At first, you’re not sure what you’re hearing until subtle hints reveal Dr. Wily’s Castle theme.
Capcom took it further. The years on the monitors in the space station represent every Mega Man release so far. Right before the door opens, we land on “12” — for the 12th game.
Months of tweaks followed — including changing the corridor color from blue to green so it didn’t give too much away.
For the music, the incredible @ursinevulpine reimagined the theme. He worked with me to reimagine Triage at Dawn for Final Hours of Half-Life: Alyx.
Bringing this to the stage takes dozens of collaborators, all working in total secrecy. We don’t fully rehearse these sequences until they happen live — and every time, our amazing TGA team nails it.
Some see these moments as marketing. To me, they’re part of the emotional core that defines TGA.
thegameawards
THE GAME AWARDS returns live on Thursday December 10, 2026 from Peacock Theater in Los Angeles, streaming live and free on YouTube.
1 week ago | [YT] | 11,682
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Geoff Keighley met up with Miss Piggy and Kermit the Frog today.
2 weeks ago | [YT] | 5,552
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Yoshi arrives in The Super Mario Galaxy Movie.
3 weeks ago | [YT] | 6,438
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FABLE is coming Fall 2026 to PlayStation, PC and Xbox.
3 weeks ago | [YT] | 7,876
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Marathon will launch March 5 for $40
3 weeks ago | [YT] | 2,356
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First look at Sophie Turner as Lara Croft for the upcoming Prime Video live action series.
1 month ago | [YT] | 11,705
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Want more on RESIDENT EVIL REQUIEM? Tune in Thursday for the RESIDENT EVIL SHOWCASE.
1 month ago | [YT] | 7,851
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Games due for release in 2026 include:
Grand Theft Auto VI
Marvel’s Wolverine
Ace Combat 8
Resident Evil Requiem
Phantom Blade 0
Tomb Raider: Legacy of Atlantis
Saros
The Duskbloods
Diablo IV: Lord of Hatred
007 First Light
Lego Batman: Legacy of the Dark Knight
Control Resonant
Marathon
+ More
1 month ago | [YT] | 15,570
View 1,000 replies
thegameawards
"It all started a few days after Summer Game Fest, when a mysterious package arrived.
'It is time — Capcom.'
Inside were Mega Man plushies, a helmet, and figurines. I knew immediately what it meant.
For years, I’d ask Ryozo Tsujimoto and the Capcom team when it might be time to bring back the Blue Bomber. He always said they were experimenting and waiting for the right path forward. That box was the signal: they were ready.
A few weeks later, I was at Capcom HQ in Osaka. The lights dimmed, the Mega Man theme played, and through the door walked Minamitani-san in a full Mega Man outfit, alongside Izumi-san, dressed as Dr. Wily. It was classic Capcom.
We talked about their vision for the next Mega Man, and then they handed me a controller to play a very early ROM and give feedback. That’s when we began discussing how to reveal it to the world.
I knew the orchestra had to be part of it. One of my favorite video game orchestral moments ever is the Swedish Radio Symphony’s Mega Man suite.
At TGA, we love designing moments where the audience discovers something together. Where it’s not obvious at first, until suddenly it is. It’s why protecting surprises matters so much.
We pitched a reveal that began in an unfamiliar space station, as orchestral music slowly builds. At first, you’re not sure what you’re hearing until subtle hints reveal Dr. Wily’s Castle theme.
Capcom took it further. The years on the monitors in the space station represent every Mega Man release so far. Right before the door opens, we land on “12” — for the 12th game.
Months of tweaks followed — including changing the corridor color from blue to green so it didn’t give too much away.
For the music, the incredible @ursinevulpine reimagined the theme. He worked with me to reimagine Triage at Dawn for Final Hours of Half-Life: Alyx.
Bringing this to the stage takes dozens of collaborators, all working in total secrecy. We don’t fully rehearse these sequences until they happen live — and every time, our amazing TGA team nails it.
Some see these moments as marketing. To me, they’re part of the emotional core that defines TGA.
That’s how Mega Man came to TGA this year.
1 month ago | [YT] | 13,049
View 231 replies
thegameawards
Who’s the best game developer in the world right now?
1 month ago | [YT] | 6,345
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